How will the COVID-19 pandemic impact the Gaming market By 2025?

 Gaming Industry Overview

The global gaming market size was valued at USD 97.80 billion in 2016 and is expected to witness remarkable growth over the next eight years. Technological proliferation and innovation in both hardware and software are expected to be key factors driving the market. Growing penetration of internet services across the globe, coupled with easy availability and access to games on the Internet, is also expected to keep growth prospects upbeat over the coming years.

Rising inclination to shift from physical games to online games has led industry participants to focus on hardware compatibility and efficiency. Free2Play (F2P), massively multiplayer online (MMO), and multiplayer games have progressively gained popularity, a trend that is anticipated to continue over the next eight years.

Gather more insights about the market drivers, restrains and growth of the Global Gaming market

 

The trend of social media gaming is expected to have a positive impact on market growth. For instance, a substantial percentage of the global population uses social networking sites such as Facebook and Reddit to play games. Availability of games across different genres such as action, role play, simulation, and strategy are also influential in attracting customers.

Copyright and piracy issues are expected to negatively impact market growth. Concerns relating to fraud during gaming transactions are expected to hamper market growth. A steep rise in video game-related health issues and problems is further expected to restrain the market growth.

Browse through Grand View Research's Digital Media Industry Research Reports.

  • Sports Betting Market - The global sports betting market size was valued at USD 66.98 billion in 2020 and is expected to expand at a compound annual growth rate (CAGR) of 10.1% from 2021 to 2028. Factors such as the penetration of connected devices, changing regulatory landscape of the overall gambling industry, and growing digital infrastructure are fueling the demand for sports betting.

 

  • Pay TV Market - The global pay TV market size was valued at USD 230.68 billion in 2020 and is expected to expand at a compound annual growth rate (CAGR) exceeding 1.7% from 2021 to 2028. The emerging demand amongst consumers to leverage better quality content with high picture resolution is offering promising growth opportunities to the market.

 


Gaming Market Segmentation

Grand View Research has segmented the global gaming market based on device, type, and region:

  • Device Outlook (Revenue, USD Billion, 2014 - 2025)
    • Console
    • Mobile
    • Computer

 

  • Type Outlook (Revenue, USD Billion, 2014 - 2025)
    • Online
    • Offline

 

  • Regional Outlook (Revenue, USD Billion, 2014 - 2025)
  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

 

Market Share Insights

  • April 2022: Activision Blizzard announced its acquisition by Microsoft for 98% of its shares. This acquisition will support Activision Blizzard by enhancing its position in the gaming market and will also create new opportunities for its employees.
  • February 2022: Focus Entertainment acquired Metal Slug Tactics and Rogue Lords developer Leikir Studio. This acquisition validates the multi-production strategy and makes the Leikir studio the 5th developing studio integrated into the Focus Entertainment Company.

 

Key Companies profiled:

Key players operating in the market include:

  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Rovio Entertainment Corporation
  • NVIDIA Corporation
  • Valve Corporation.
  • PlayJam Ltd.
  • Bluestack Systems, Inc.
  • Sony Corporation.

 

Order a free sample PDF of the Gaming Market Intelligence Study, published by Grand View Research.

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